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Amiga Games 1996 July
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Amiga Games 1996 #7.iso
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madhouse
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madhouse_manual
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Wrap
Text File
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1996-05-06
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4KB
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106 lines
MADHOUSE indian spirit
manual
by Mattis Folkestad
SPIT presentation 19©95
If you haven't read the "Read_me" file, do so before you
continue.
Background:
In these times of expensive software, great PC games and
few Amiga conversions, the new software house based in
Norway comes to rescue. "MADHOUSE - indian spirit" is the
first game from SPIT presentation. The game actually came
as a reaction to the announcement from Lucasarts about them
stopping their Amiga development. As a fan of their great
adventures, I saw with envy on the new adventures which
popped up on the PC.
When I started off with the idea for MADHOUSE in 1993/94 I
only had an Amiga 500 with 1 MB ram. It was not until
autumn 1994 when I got an A1200 with hard disk the stone
started rolling. After 6 months the game was finished, and
now I can't wait to release it as Shareware. It has cost me
a lot of blood, sweat and underwear, so you really should
pay the shareware fee (see Read_me file).
The story:
You are Greg Kapschnitz, a young janitor at the Valverdance
mental institution. It is not your dream job - you would
rather sit with a large Blardbird motorcycle between your
legs - with the beautiful sister Rina at the back. Sadly,
it's just a dream - which you can't afford.
You are about to ask your boss for a raise when you find
her broken into tears. Here's where you take over as you
guide Greg through a mad world filled with lunatics, crazy
situations, bad puns and a story line worse than your all-
time-favourite soap opera. Red herrings, sarcasm and
stupidity are all part of this twisty game which may as
well end with a "eh?".
Controls:
Unlike other adventures, MADHOUSE is controlled with a
joystick in port 2.
Pushing the joystick left makes Greg walk left. Pushing the
joystick right makes Greg walk...right!
Tapping the fire button has different actions according to
the situation. MADHOUSE incorporates an I.C.O.M. system,
which is an abbreviation for Intellegent Character Object
Manipulation. That means that Greg will know what to do
when you press fire.
Before you start screaming that fiddling with objects and
using them is the main part of a puzzle game, read this:
MADHOUSE is not mainly a puzzle game. It is an adventure
where you control a character, experience things and in
general have fun. Of course, there are some puzzles that
must be solved, but mostly it is an interactive adventure.
The coversations appear at the top of the screen until you
tap fire. The only exception is in the intro sequence,
where you must tap a key on the keyboard to continue. It is
very important that you always tap lightly the fire button
or a key, so that you don't miss some of the conversations.
When you do something right, you should hear a light "ping"
sound.
Here's a short list of what the fire button can do:
1. Pick up object
2. Examine something
3. Go upstairs/downstairs
4. Go through door
5. Read next conversation line
6. Use objects you have
The game is split into five parts, and before each part you
are given a password. You should always write down the
password, so that you don't have to start at the beginning
all the time. Passwords are entered at the startup screen.
Credits:
I would like to say thanks to everone who have dropped by
and looked at the product, commented and laughed. Thanks!
Plans for the future:
If the response is big enough, new, hopefully fantastic
games will be released. Another adventure with more and
better graphics, music and sound is being planned. Perhaps
a follow-up to Madhouse will be released. In any case, it's
you who decide. If you want new and better games, pay the
shareware fee.
Mattis Folkestad, January 14,1995